Article 12315

Title of the article

A ESTHETIC TEACHING OF F. SHILLER ON THE GAME IN ART AS A RESOURCE OF MODERN WESTERN EUROPEAN LITERATURE: OVERCOMING CLASSICS

Authors

Strelnikova Larisa Yur'yevna, Candidate of philological sciences, associate professor, research assistant, sub-department of domestic and foreign philology, Armavir Linguistic Social Institute (22–24 Kirova street, Armavir, Krasnodar region, Russia); applicant, sub-department of history and legal regulation of mass communications, Kuban State University (149 Stavropolskaya street, Krasnodar, Russia), lorastrelnikova@yandex.ru

Index UDK

821.112.2.01:82.02

Abstract

Background. The article is dedicated to the game problems as an aesthetic activity outlined in the treatise “The letters of aesthetic education” by the German poet Schiller. Schiller shows an idealistic view of creativity opposed to educational materialism and reveals the definition of the game phenomenon for the development of art. Schiller believed that the beauty ideal is in the game and is of primary importance in creating a work of art.
Materials and methods. The material for the research was the philosophical work by Ph. Schiller “The letters on aesthetic education”. The comparative-typological and analytical methods of research were used in the research.
Results. The article discusses philosophical-aesthetic views of Schiller and identifies problems of creativity which he puts in “The letters on aesthetic education”. Schiller breaks a rational tradition of educational literature and introduces the concept of the game in art. He combines the game and the beauty as necessary elements of the creative process and replaces the reality by the visibility, which preceded modern modernist-postmodernist aesthetic doctrines.
Conclusions. The analyses of the Schiller’s aesthetic doctrine shows that he stood at the origins of the modern conceptions of the game in art. In the Schiller’s aesthetic theory the game became the freedom of creativity of artists connecting them with the unconscious and not tying them to reality. The game in the creativity helps to eliminate the contradiction between the real and imaginary and asserts the dominance of fiction which is implemented in a creative game. The Schiller’s doctrine was used in modern aesthetic theories (by Huizinga, Gadamer, Hesse, etc.) to assist in formation of modern literature of modernism and postmodernism.

Key words

aesthetic game, beauty, idealism, modernism, postmodernism, simulacrum, Schiller.

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References

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Дата создания: 11.11.2015 09:52
Дата обновления: 12.11.2015 09:53